Tuesday, October 27, 2009

No commute and BF40K

/emote uncaps a black dry erase marker.
Yet another reason to write up on the whiteboard; no commute. I can't express my disdain for long commutes. I currently drive an hour to my job and an hour home. That's two hours a day that I could be with the family or doing something more productive. I want to be able to see my family during the day. I dream of them dropping by the shop or studio to say hello and even to have lunch perhaps. And if something came up where my wife would need to drop one or both of the kids off due to an emergency or even non-emergency situation, I relish the idea of her being able to count on me.
/sighs
/emote replaces the black dry erase marker's cap.

In other news, a total conversion for the Battlefield series known as Battlefield 40K (or BF40K for short) has always had a special place in my heart. Long ago, I was on the development team for BF40K when it was in its infancy. However, frustration and a general lack of time and patience caused me to leave the team for good. The original lead producer left and a wonderful chap by the name of Lionheart took the reins. Ever since he's done a marvelous job but being a lead of an online collaboration such as BF40K is not an easy role. I feel for him and have seen him endure the same frustration that I had long ago.

I had an IM conversation with him a few weeks back and it seems that he will be leaving the team soon. That will not be good for the team as a whole as Lionheart is a man of many talents and his skillsets will be sorely missed and not replaced anytime soon. But I don't blame him one bit. Here is the email I got today.

Battlefield 40k is short on staff and in need of a brand new development team. We need assistance in finishing the mod for either the bf2 or 2142 mod. We have enough completed art assets (sound effects included) to make an infantry only Tau vs Imperial Guard release. All that is needed is for them to be coded in game and finished. We also have vehicles that are 60% completed for both Tau and Imperial Guard. There is also a large number of Space Marine assets that are only in need of texture updates and coding to get them in.

If you are interested in helping please post a thread in the Developer Recruitment Forums outlining your proposal for releasing the mod.

All assets must remain within the BF40K team and mod development for BF2/2142 engines.

Thank you, Lionheart


So if there are any developers/producers/scripters/coders out there that think they can lend a helpful hand to these fellows, I highly encourage you to do so. I have considered jumping back in but I've been out of the loop for far too long and fear that my lack of patience would spell disaster for me once again.

Best of luck, BF40K!

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